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Qualcomm and Teleepoch Enter Into a 3G CDMA Subscriber Unit License Agreement, October 6, 2007 MTN chooses Cambridge Broadband Networks for multi-service wireless network in Rwanda, October 6, 2007 Brazilian government to publish 3G bidding rules soon, October 6, 2007 KTF 3G service suffers from technical problems, October 6, 2007 Argentina’s Personal lunches 3G service in Rosario, October 6, 2007 Russia has it's first 3G network, October 6, 2007 AT&T could drop Alcatel-Lucent as 3G mobile network supplier, October 6, 2007 Enea Extends License Agreement with ZTE for 3G Handsets, October 2, 2007 LG to unveil premium handsets in Brazil, October 2, 2007 KTF 3G subscribers doubled in less than 3 months, October 2, 2007 3G policy in India will be non-uniform, October 2, 2007
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| Global Revenues by Wireless Games Segment (2003 - 2008) |
By 2008, Wireless games will generate revenues in excess of $7 Billion, with downloadable Java and BREW games both offering the greatest potential for growth. The emphasis on browser-based games and text games will fade from the games developer community and consumers horizons, as users become seduced by branded downloadable games that are available for their multimedia handsets.
David Kerr, Vice President of the Strategy Analytics Global Wireless Practice, adds, "Decisions to develop both retail and wholesale strategies for games is a key turning point in the industry. These decisions will enable operators to focus on increasing sales from their own brand of retail games services, while allowing them to use their billing platforms as a strategic asset to earn revenues from the wider growth of the games market."
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