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Qualcomm and Teleepoch Enter Into a 3G CDMA Subscriber Unit License Agreement, October 6, 2007

MTN chooses Cambridge Broadband Networks for multi-service wireless network in Rwanda, October 6, 2007

Brazilian government to publish 3G bidding rules soon, October 6, 2007

KTF 3G service suffers from technical problems, October 6, 2007

Argentina’s Personal lunches 3G service in Rosario, October 6, 2007

Russia has it's first 3G network, October 6, 2007

AT&T could drop Alcatel-Lucent as 3G mobile network supplier, October 6, 2007

Enea Extends License Agreement with ZTE for 3G Handsets, October 2, 2007

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KTF 3G subscribers doubled in less than 3 months, October 2, 2007

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Mobile Gaming Seen as Key to Branding for 2.5G and 3G Wireless Revenue Growth

September 25, 2002

Mobile gaming will be the first service to generate significant revenue and branding opportunities for 2.5G and 3G wireless networks, services and handsets, according to a new report: "Winning Business Strategies for Mobile Games" from Alexander Resources, a research, consulting and education firm specializing in wireless communications. The report determined that by catering to the youth market and consumer's insatiable appetite for entertainment products and services, mobile gaming will initially overshadow growth of enterprise wireless applications.

The report however cautioned that much is at risk. While success in mobile gaming will reduce doubts about the potential for additional revenue and growth opportunities in 2.5G and 3G wireless, failure can be catastrophic. Lack of market acceptance of mobile gaming will turn away both consumers and investors to future wireless services. To avoid this problem, the report identifies and examines the marketing, pricing, billing, sales and support plans and programs that wireless carriers and handset manufacturers must deploy in order to succeed. Successful implementation will produce additional benefits. For example, phones that offer unique gaming controls, audio features and displays, coupled with specific billing options, will increase brand loyalty for handset manufacturers and lock in subscribers for carriers.

Other key findings include:

- The need for wireless carriers to be involved in development, promotion, and distribution of mobile games and related content.
- Rather than developing proprietary content, carriers should partner with content aggregators who will identify, select, and purchase the best mobile games from potentially thousands of developers.
- Mobile games require enhanced billing systems and clearinghouse services to manage disparate contracts and interfaces with business partners.
- Vendors should seek multiple sources of fixed and recurring revenue to be shared up and down the value chain.

 


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M-Profits: Making Money from 3G Services
ISBN: 0470847751
This book discusses 3G services from the view of what is needed for the service to provide value to the user, what is the value proposition for the user, how will money be made out of delivering the service, and discussions on how revenue sharing propositions might work to benefit content providers and network operators. 3G operators should take note of this highly recommended book.

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